1. Never share a foxhole with anyone braver than you are.
2. No battle plan ever survives contact with the enemy.
3. Friendly fire ain't.
4. The most dangerous thing in the combat zone is an officer with a map.
5. The problem with taking the easy way out is that the enemy has already mined it.
6. The buddy system is essential to your survival; it gives
the enemy somebody else 7. The further you are in advance of your own positions, the more likely your
8. Incoming fire has the right of way.
9. If your advance is going well, you are walking into an ambush.
10. The quartermaster has only two sizes, too large and too small.
11. If you really need an officer in a hurry, take a nap.
12. The only time suppressive fire works is when it is used on abandoned positions.
13. The only thing more accurate than incoming enemy fire is incoming friendly fire.
14. There is nothing more satisfying than having someone take a shot at you,
15. Don't be conspicuous. In the combat zone, it draws fire. Out of the combat
16. If your sergeant can see you, so can the enemy.
17. Never worry about the bullet with your name on it. Instead, worry about
18a. All battles are fought at the junction of two or more map sheets. . .
18b. All battles are fought uphill
18c. All battles are fought in the rain.
19. Logistics is the ball and chain of armoured warfare.
20. The army with the smartest dress uniform will lose.
21. What gets you promoted from one rank gets you killed in the next rank.
22. A good plan today is better than a perfect plan tomorrow.
23. If orders can be misunderstood, they have been.
24. Tracer ammo works both ways.
25. If the enemy is in range, so are you.
26. War is like love. To triumph, you must make contact.
27. Boldness becomes rarer, the higher the rank.
28. Never reinforce failure. Failure reinforces itself.
29. Only 5% of an intelligence report is accurate. The trick of a good
30. Tactics are for amateurs; professionals study logistics.
31. When a front line soldier overhears two General Staff officers conferring,
32. It isn't necessary to be an idiot to be a senior officer, but it sure helps.
33. No captain can do very wrong who places his ship alongside that of the enemy.
34. Only numbers can annihilate.
35a. Always know when it's time to get out of Dodge.
35b. Always know how to get out of Dodge.
36. Your equipment was made by he lowest bidder.
37. Officers, not God, make priorities. There's a difference.
38. Always honor a threat.
39. The weight of all of your equipment is proportional to the cube of the
40. Hell hath no fury like a non-combatant.
41. Fighter pilots make movies; Infantry troops make history.
42. There are two kinds of naval vessels: submarines and targets.
43. A lost battle is a battle one thinks one has lost.
44. Surprise is an event that takes place in the mind of a commander.
45. All warfare is based on deception.
46. A little caution outflanks a large cavalry.
47. No combat ready squad ever passed inspection. No inspection ready squad
48. Five second grenade fuses burn down in three seconds.
49. The enemy diversion you are ignoring is the main attack.
50. Radios function perfectly until you need fire support.
51. If you take more than your fair share of objectives, you will have more
52. Professional soldiers are predictable, but the world is full of amateurs.
53. Parade ground inspections are to combat readiness as mess hall food
54. When in doubt, empty the magazine.
55. Snow is not neutral.
56. The tank is a monument to the inaccuracy of indirect fire.
57. Diplomacy has rarely been able to gain at the conference table what cannot
58. War is the unfolding of miscalculations.
59. Perfect is the enemy of good enough.
60. He who wants do defend everything defends nothing.
61. If they're shooting at you, it's a high intensity conflict.
62. Artillery adds dignity to what would otherwise be a vulgar brawl.
63. Never draw fire. It irritates everyone around you.
64. A sucking chest wound is nature's way of telling you to slow down.
65a. If at first you don't succeed, call for artillery.
65b. When that doesn't work, call for an air strike.
66a. Mine fields are not neutral. They attack both armies.
66b. The Claymore you set out is now pointing at you.
67a. The effective radius of a hand grenade is always greater than the distance
67b. The effective radius of a hand grenade is greater then the average grunt
68a. Your mortar barrage will put exactly one round on the intended target.
68b. The mortar team will always have the correct number of safety pins to prove
68c. To ensure this, the mortar team carries extra pins.
69. There is no such thing as a convenient foxhole.
70. Odd objects attract fire. You are odd.
71. More aircraft are incapacited by a shortage of spare parts than by enemy
Field Marshall Helmet Carl Bernard von Moltke
to shoot at.
artillery will shoot short.
and miss.
zone, it draws sergeants.
shrapnel addressed to 'occupant'.
all of which were printed at different scales.
Heinz Guderian
George Patton
Attributed to Napoleon
Karl von Clausewitz
commander is to isolate the 5%.
Douglas MacArthur
he's fallen back too far.
Vice Admiral Lord Horatio Nelson
Vice Admiral Lord Horatio Nelson
time you have been carrying it.
Charles Edward Montague
Ferdinand Foch (Principles de Guerre)
Jerry Pournelle
Sun Tzu (The Art of War)
Otto von Bismark
ever passed combat.
than your fair share to take.
is to cuisine.
Frunze Military Academy Maxim
be gained or held on the battlefield.
General Walter Bedell Smith
Barbara Tuchman
Soviet Admiral Gorshkov
Frederick the Great
you can jump.
can throw it.
That round will be a dud.
they armed all the rounds.
action.